Harpoon line locked onto a glowing point on a tower exterior ringed with red circular lights.
Harpoon climb on the space-station exterior
namefunctionunlock evidence
HarpoongrappleAchievement Harpoon Hero / ACH_GET_GRAPPLE at 49.8%
Fairy Wingsdash / flyAchievement Dashingly Handsome / ACH_GET_DASH at 27.7%
Bouncy Bootsbounce jumpAchievement Bouncy Boot Bonanza / ACH_GET_BOUNCY_BOOTS at 17.6%
Twisted Jet Packdouble jump / jet packAchievement Jet Pack Joe / ACH_GET_DOUBLE_JUMP at 11.6%
Slideground slide, 100-use challengeAchievement Sliding Spree / ACH_SLIDE_100_TIMES at 13.4%

Named movement tools

Harpoon is ACH_GET_GRAPPLE / Harpoon Hero. Function: grapple. The space-station still shows a harpoon climb on a tower exterior with red ring lights, which is why that photograph sits on this route. Fairy Wings are ACH_GET_DASH / Dashingly Handsome at 27.7%, described as fly high with the swift Fairy Wings, so the function field is dash / fly. Bouncy Boots are ACH_GET_BOUNCY_BOOTS / Bouncy Boot Bonanza at 17.6%: strap them on and bounce. Twisted Jet Pack is ACH_GET_DOUBLE_JUMP / Jet Pack Joe at 11.6%, function double jump / jet pack. Slide is ACH_SLIDE_100_TIMES / Sliding Spree at 13.4%, a ground slide with a 100-use challenge rather than a pickup name on the store feature list.

The table columns are name, function, and unlockEvidence only. No stamina cost, no cooldown, no “found in room 12.” Sliding Spree’s description tells you to slide on the ground one-hundred times like an insane freak — that is a usage challenge, which is why Slide stays on this list even though the store’s jumping/dashing/grappling sentence never uses the word slide.

Harpoon Hero is the only movement stamp also on the First Climb punch card. Fairy Wings, Bouncy Boots, Twisted Jet Pack, and Slide stay off that card because their global percents sit at 27.7%, 17.6%, 11.6%, and 13.4% — late-park tools in the captured Steam population, not lobby tools.

What the percents do and do not say

First Climb already stamped Harpoon as hole three because 49.8% is the first movement achievement that is not near-universal. Everything after that is rarer. Fairy Wings at 27.7% sit well below First Floor Frolic at 93%. Bouncy Boots at 17.6% sit near Jet Pack Joe at 11.6% and Sliding Spree at 13.4%, which means those three are late-park tools for the captured population, not opening tricks. Do not read a 2-point gap as a required order.

If you came here from a competitor walkthrough that lists exact rooms, that list is not first-party. This page will not copy it. Use the Harpoon still to recognize the climb, then go back to First Climb if you still need the four-hole card, or to Spectacles if you are collecting Dashingly Handsome, Bouncy Boot Bonanza, Jet Pack Joe, and Sliding Spree as stamps.

Store copy groups jumping, dashing, and grappling as one sentence. This table splits them into five named rows so you can match an achievement icon to a function without inventing a pickup room. If 1.0.4 publishes rooms, they belong in a new bulletin, not in a guessed third column here.

Harpoon remains the only gadget with a bound still on this route; the other four are named only by achievement text and percents.

Steam store page background still of Twisted Tower key art for App 1575990.
Steam page background still of the key art

Related pages: First Climb · Spectacles · Tower Floors